I know Hyllian experimented with shaders that try to detect resolution based on visual pixel size to improve 2D without making 3D worse, that could explain your problems and I don't think this will ever be universally working with every game and even where it works, the results are not universaly likable.ĭid you marked here D3d11 as there is a difference from other backend? Post process shaders are auto-translated which can sometimes be miss-translated or even fail in backends they were translated to and that would be an issue(through not directly a ppsspp issue and possibly already fixed). You're asking for support with your custom shader and add some personal wish for custom game patch which a forum is better suited place for than an issue tracker. SSD: Samsung 850 Pro (2.5", SATA III) Įxample: Menu with Degraded Screen Resolution:Įxample: Further play, after screen resolution degradation: RAM: Kingston HyperX Beast (T3) DDR3 32Gb Video: MSI GeForce RTX 2080 Ti DUKE 11G OC (with latest drivers) "CRT Hyllian 3D" and "CRT Geom Deluxe" (from the "RetroArch" emulator). "CRT Geom HQ" (from "Arcade" or 'HBMame" arcade machine emulator) Add "interlaced" shaders to the emulator, namely:.Most likely you need a patch or cheat code. Fix the problem with falling resolution.PS: On the "RetroArch" emulator using the "CRT Hyllian 3D" shader, which I also improved to improve the picture in 2D games, there are no problems with the image. On 3D locations and in battles with enemies, there is a limit of 30 FPS.When you move around a 2D location (for example, the first city in which the game starts), the image floats and you can see the alternation of lines in interlaced scanning.But if you use savestate (not on the menu) first and then loadstate, the resolution will be restored. ![]() The screen resolution is halved if you open the in-game menu (no matter where) and remains unchanged. ![]() Probably the problem is in the third party "CRT Hyllian" shader, which I improved to improve the picture in 2D games. Together they greatly enhance the picture, both 2D and 3D. I use two shaders: "Super Sampling AA (Gauss)" and "CRT Hyllian". It will be about the second game in this remaster and the best of all its remasters at the moment, namely "Tales of Phantasia". DirectX 11: Tales of Phantasia "Narikiri Dungeon X" Scaling problems and more.
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